With sports in lockdown, does COVID-19 herald the victory of video gaming? This week's World Vs Virus podcast
In lockdown, players gonna play
Image: REUTERS/Jillian Kitchener
Explore and monitor how COVID-19 is affecting economies, industries and global issues
Stay up to date:
COVID-19
- Gaming and esports get a huge boost from the coronavirus lockdown.
- Esports pioneeer Mike Sepso says gaming will replace some physical sports.
- COVID-19 accelerates growth of what is already biggest entertainment sector.
- World Versus Virus is a weekly podcast from the World Economic Forum.
- Subscribe on Apple or Spotify to get it every week.
"Before, when I had my full time job, I only really got to play maybe two, three hours a night. But now my whole day is clear, I pretty much just play all day."
That's 20-year-old New Yorker Mercutio, telling World Vs Virus why video gaming is thriving during the pandemic.
Accept our marketing cookies to access this content.
These cookies are currently disabled in your browser.
In the first week of the lockdown in US states and cities, internet traffic for gaming jumped 75 percent, said industry entrepreneur Mike Sepso, citing data from telecoms provider Verizon. "When you tell kids in the developed world that they have to stay home and they can't go to school, they're going to play a lot of video games."
But the appeal of gaming is much more than just killing time for bored teenagers. In this week's podcast, we hear how gamers were much better prepared for the pandemic than the rest of us, as so much of their lives is already lived out in the online social spaces that non-gamers have been scrabbling to create through platforms such as Zoom.
And with real-world sports on hold, Sepso, CEO of esports company Vindex, says COVID-19 could accelerate the pace at which esports - televised, professional gaming - grabs market share from traditional, physical games.
"If you're talking about missing an entire baseball season in America, if you're talking about not having the second half of the NBA season - no finals, and potentially not starting the season again later this year, you might wind up in a situation where enough time goes by without that sport that people start to develop other fan and viewing behaviours, and might gravitate towards esports."

Also on WVV: the race for a vaccine
Hundreds of countries, companies and organisations are working together around the world in the hunt for a vaccine to solve the COVID-19 pandemic.
We hear from Seth Berkley (CEO, GAVI), Stéphane Bancel (CEO, Moderna) and Paul Stoffels (Chief Science Officer, Johnson & Johnson), speaking on the World Economic Forum's COVID Action Platform.
Accept our marketing cookies to access this content.
These cookies are currently disabled in your browser.
Articles discussed in the podcast:
Find all previous episodes of World Vs Virus here.
Subscribe on Apple Podcasts, or Spotify.
Don't miss any update on this topic
Create a free account and access your personalized content collection with our latest publications and analyses.
License and Republishing
World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.
The views expressed in this article are those of the author alone and not the World Economic Forum.
Related topics:
Forum Stories newsletter
Bringing you weekly curated insights and analysis on the global issues that matter.
More on Health and Healthcare SystemsSee all
Matthew Oliver
March 24, 2025
Naoko Tochibayashi and Mizuho Ota
March 21, 2025
Daniel Mahadzir and Natasha Tai
March 21, 2025
Lawrence Kosick
March 20, 2025
Luqman Lawal M.D., M.P.H. and M.B.A
March 20, 2025
Faissal Sharif
March 18, 2025