These apps could help you overcome your online addiction
The rise of constant technology means that gamification; the act of turning tasks into games, may be the only way to get us to focus.
I've spent over 20 years researching how technology is using for teaching. My specific focus is the use of social media and its impact on education, business and society. I am currently researching the development of appropriate digital pedagogies as we attempt to navigate the unknown seas of the future of education.
The rise of constant technology means that gamification; the act of turning tasks into games, may be the only way to get us to focus.
Schools shouldn't be preoccupied with which devices to use in the classroom – but rather how students use them to learn, writes Craig Blewett.