This video game is helping to achieve world peace
Developed in 2003 by the UN, a game simulating the fictitious country Carana is helping organisations to build skills and test approaches to combat fragility, conflict, and violence.
Developed in 2003 by the UN, a game simulating the fictitious country Carana is helping organisations to build skills and test approaches to combat fragility, conflict, and violence.
Exercise and sleep are often thought to help those with depression, but they might not work for everyone.
Inaccurate claims about other languages can be damaging to our perceptions of their speakers - and many of them are untrue.
Children as young as five may have already formed distinct emotional reactions to spending and saving money, a new study suggests.
Astronauts’ brains compress and expand in space, MRIs show.