We need tech solutions that value human interaction more than ever
In a new "low touch", remote working economy, companies must find tech solutions that both protect mental wellbeing and enable growth and performance.
Founder and Chief Executive Officer of Gnowbe, a pioneering microlearning authoring tool for creators to design engaging and data-driven shared learning experiences for their teams or organizations based on the science of how humans learn and develop. Gnowbe is a spin-off from Awaken Group, a pioneer of transformation design (TD) globally, multi-disciplinary approach to helping companies achieve their objectives by integrating business strategy, leadership and human-centred design. Designs values-based innovative experiences and organizations. Works with individuals to better align what's inside with what's on the outside.
Board/Founding Member: SEA Founders (one of largest network of tech founders in Southeast Asia), Young Professionals' Group (youth mentoring and scholarship). Author of “Inside Out,” TEDx speaker, educator, consultant, coach, innovator, adviser, pioneer, public speaker, culture connector and global citizen. Former: McKinsey, Citigroup. Graduate of Harvard Business School and University of Pennsylvania.
In a new "low touch", remote working economy, companies must find tech solutions that both protect mental wellbeing and enable growth and performance.
Less top-down, fewer one-size-fits-all programmes: how digital training, learning and remote work could change for the better after the COVID-19 pandemic
Comme le travail à domicile devient la norme, nous devrions examiner si nous tirons le meilleur parti de la technologie utilisée.
Como el trabajo desde casa se convierte en la norma, debemos examinar si estamos aprovechando al máximo la tecnología involucrada.
As working from home becomes the norm, we should examine whether we are making the most of the technology involved.
およそ10年前に、MOOCs(大規模公開オンライン講座)が出現して以降、教育業界はデジタル・ディスラプション(デジタルテクノロジーによる破壊的イノベーション)のステージに入りました。デジタル・ラーニング1.0、つまり、MOOCsの時代は、以前なら対面授業のみに限定されていたコンテンツが、オンライン上でアクセスできるようになり、学習の民主化をもたらしました。
The first wave of Digital Learning was massive open online courses. But we can’t learn soft skills by merely watching videos and taking quizzes; instead, it’s time for Digital Learning 2.0.
Learning in the Fourth Industrial Revolution will be different: mobile, participatory and available to millions.
When tech products become platforms for hate, who takes responsibility?